IKE PERLMUTTER OUT OF  CEO OF MARVEL!
July 18, 2017 – 4:51 pm | Comments Off

IKE PERLMUTTER NO LONGER MARVEL CEO!
HALLELUJAH!

Now it’s all starting to come together!In an article that was actually published at the end of May, THR (h/t reddit) reports the eccentric billionaire, Ike Perlmutter, is no longer …

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Konami Removes Skullgirls From All Gaming Platforms…?

Submitted by on December 8, 2013 – 8:00 amNo Comment

5464131654654>> Recently Konami Requests Skullgirls’ Removal from PlayStation Network and Xbox Live Arcade, Lab Zero Games Working on New Version for Publishing

During the last Salty Cupcakes broadcast, lead programmer Mike “Mike Z” Zaimont relayed another interesting chapter in the saga that is Skullgirls’ future on consoles. While the folks at Lab Zero Games recently revealed that Autumn Games, publisher and current owner of the franchise, have severed all ties with Konami, they have apparently been mixed up in another unfortunate situation. Konami recently requested that Skullgirls be removed from both PlayStation Network and Xbox Live Arcade, effective December 17 and 31 respectively.

Though bad enough on its own, this removal request was not brought to the developers’ attention until after it was approved by Sony, leaving Lab Zero with very little time to do something about it. Their plan? Put together a new build for consoles that adds up-to-date changes and additions like Squiqly as well as removes Konami’s communications ID numbers before Sony goes on winter break.

54Further requests to extend the PlayStation Network deadline to December 31 by both Lab Zero and Sony have been met peculiar excuses from Konami, and a combined appeal has yet to receive a response.

It is also unclear whether or not Marvelous AQL (Skullgirls’ PC publisher) will be able to submit a new build of the title to Microsoft before December 31, as that is when ownership of the listing on Xbox Live Arcade will transfer from Konami.

So, where does this leave Skullgirls? Worst case scenario, it disappears from PlayStation Network in North America, Europe, and other areas outside of Japan (the Japanese release was published by CyberFront and thus is not affected) in addition to Xbox Live Arcade globally, only to return sometime after the new year. The small silver lining in this case is that, if the build submitted for certification to Sony Computer Entertainment of America passes on its first go, the PlayStation Network version in that region will have parity with its Steam counterpart.

Owners of the title on consoles will not have the game removed from their systems if it is indeed pulled, but Sony was unable to specify if online play will still be available….

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